A detailed description of the interface state changes follows. Each state change is invoked by an event (Section 9.2). This event may produce different effects, depending on the current state of the interface. For this reason, the state machine below is organized by current interface state and received event. Each entry in the state machine describes the resulting new interface state and the required set of additional actions.
When an interface's state changes, it may be necessary to originate a new router links advertisement. See Section 12.4 for more details.
Some of the required actions below involve generating events for the neighbor state machine. For example, when an interface becomes inoperative, all neighbor connections associated with the interface must be destroyed. For more information on the neighbor state machine, see Section 10.3.
State(s): Down Event: InterfaceUp New state: Depends upon action routine Action: Start the interval Hello Timer, enabling the periodic sending of Hello packets out the interface. If the attached network is a physical point-to-point network or virtual link, the interface state transitions to Point-to-Point. Else, if the router is not eligible to become Designated Router the interface state transitions to DR Other. Otherwise, the attached network is multi-access and the router is eligible to become Designated Router. In this case, in an attempt to discover the attached network's Designated Router the interface state is set to Waiting and the single shot Wait Timer is started. If in addition the attached network is non-broadcast, examine the configured list of neighbors for this interface and generate the neighbor event Start for each neighbor that is also eligible to become Designated Router. State(s): Waiting Event: BackupSeen New state: Depends upon action routine. Action: Calculate the attached network's Backup Designated Router and Designated Router, as shown in Section 9.4. As a result of this calculation, the new state of the interface will be either DR Other, Backup or DR. State(s): Waiting Event: WaitTimer New state: Depends upon action routine. Action: Calculate the attached network's Backup Designated Router and Designated Router, as shown in Section 9.4. As a result of this calculation, the new state of the interface will be either DR Other, Backup or DR. State(s): DR Other, Backup or DR Event: NeighborChange New state: Depends upon action routine. Action: Recalculate the attached network's Backup Designated Router and Designated Router, as shown in Section 9.4. As a result of this calculation, the new state of the interface will be either DR Other, Backup or DR. State(s): Any State Event: InterfaceDown New state: Down Action: All interface variables are reset, and interface timers disabled. Also, all neighbor connections associated with the interface are destroyed. This is done by generating the event KillNbr on all associated neighbors (see Section 10.2). State(s): Any State Event: LoopInd New state: Loopback Action: Since this interface is no longer connected to the attached network the actions associated with the above InterfaceDown event are executed. State(s): Loopback Event: UnloopInd New state: Down Action: No actions are necessary. For example, the interface variables have already been reset upon entering the Loopback state. Note that reception of an InterfaceUp event is necessary before the interface again becomes fully functional.